Pick enemies up. Throw them into the sky. Defend your flame. A pixel-art tower defense with a twist — you reach in, grab enemies mid-march, and hurl them back. When your hands aren't enough, cast spells to turn the tide.
A tiny studio on a coconut-shaped island in the middle of Germany. We ship puzzles, platformers, and tower defenses with a sharp eye for feel, craft, and detail.
Pick enemies up. Throw them into the sky. Defend your flame. A pixel-art tower defense with a twist — you reach in, grab enemies mid-march, and hurl them back. When your hands aren't enough, cast spells to turn the tide.
A 2D platformer about one person, one robotic suit, and a growing suspicion that reality is being graded. With the help of Henry, survive through shifting dimensions and figure out who's running the tests.
Space tower defense where combining towers is the point. Stand lasers next to cannons next to tesla coils and watch them fuse into plasma, MIRVs, and the occasional black hole.
Utilities the studio quietly maintains. Not games — but they pay for the coconuts.
Coconut Island is an independent studio based in Dresden, Germany. We build small, considered mobile apps — most of them games, some of them useful, none of them noisy.
Our games save to your device and work on a plane, in a tunnel, or in the middle of the actual ocean. That's roughly the whole pitch.